Sony boosts 3D camera output after interest from phone-makers

1 January, 2019 12:00 AM printer

NEW YORK: Sony, the biggest maker of camera chips used in smartphones, is boosting production of next-generation 3D sensors after getting interest from customers including Apple.

The chips will power front- and rear-facing 3D cameras of models from several smartphone makers in 2019, with Sony kicking off mass production in late summer to meet demand, according to Satoshi Yoshihara, head of Sony’s sensor division. He declined to provide sales or production targets, but said the 3D business is already operating profitably and will make an impact on earnings from the fiscal year starting in April, report agencies.

Sony’s bullish outlook for 3D cameras provides much needed optimism to the global smartphone industry, which is suffering a slowdown as consumers find fewer reasons to upgrade devices. The Tokyo-based company has started providing software toolkits to outside developers so they can experiment with the chips and create apps that generate models of faces for communication or virtual objects for online shopping.

Sony controls about half of the camera chip market and supplies customers including Apple, Alphabet and Samsung, although Mr Yoshihara declined to identify them by name, citing confidentiality agreements. Huawei is employing Sony’s 3D cameras in next generation models, people familiar with the matter told Bloomberg earlier this month.

Sony isn’t the only maker of 3D chips, with rivals Lumentum Holdings and STMicroelectronics already finding uses for them, such as unlocking phones through facial recognition or measuring depth to improve focus when taking pictures at night.

Mr Yoshihara said Sony’s technology differs from the ‘structured light’ approach of existing chips which have limits in terms of accuracy and distance. Sony uses a method called ‘time of flight’ that sends out invisible laser pulses and measures how long they take to bounce back, which he said creates more detailed 3D models and works at distances of five meters. Other uses include mobile games, which could involve creating virtual characters that interact with and navigate real-world environments, or ones that use hand gestures for control.